Game Developer Flashcards

I just ran across Cliff Bleszinski’s Game Developer Flashcards blog post ( gamasutra.com/view/feature/1 … loper_.php ). Cliff notes the egotistical ways that game developers interact with each other:

I was first bothered with Keith’s feedback about user suggestions for Scrivener, but I’ve grown to love them. They allow you to get inside his head and inside of the design of Scrivener. I thought others might find this article about common developer responses amusing.

I found this link at the O’Reilly Radar page (radar.oreilly.com/). I made that my homepage years ago; it tells me about cool discussions happening in the world I would otherwise miss.

:smiley:
Probably can be broadened beyond games development or even IT to any activity which combines at least a smidgen of innovation with office politics or exposure to customers. For myself, I found The Gardener a pretty useful gambit, and its more brutal variant, The Heligoland Trap. :wink:

N0thing trumps the original…

[size=200]My Dad Can Beat Up Your Dad!![/size]
(or any variant there of)

google.com/search?q=my+dad+ … 8wT94YDADw