This isn’t really a technical support question, but I wasn’t sure where else to post it! I’m currently looking at using Scrivener to author a sizeable book on game programming. I’ve watched a good number of the videos available on the site and had a play with the full package, which I’m really liking. But I’m wondering if anyone can offer any insights into authoring the sort of book I need to write?
How to handle inserting large chunks of source code into the document (and having it not spell checked, monospaced, etc)
How to build a comprehensive index (programming books always need good solid indexes, referencing coding terms and page numbers through-out)
Referencing other chapters, regardless where I eventually move those to.
And basically if you’ve done anything like this before, or similar, I’d love to know what you’d recommend for a good Binder set-up!