3DRealms made some of the most beloved shooters of all time. Some of the most smash hit first person shooter software to ever hit the market. They were among the best at that in the world, hammering home hit after hit.
Look up Duke Nukem Forever.
You might have heard of John Romero. If you haven’t, you don’t really need to take this kind of attitude. If you have, you know of his prowess and skill, and how much amazing software has his name attached.
Look up Daikatana.
Multi year delays are not the exception in this industry. They’re common, recurring events, which come when the software being developed takes seemingly small steps outside of the previously established norm.
And Scrivener steps way outside the norm for Windows software.
In short, your statements betray a stunning lack of insight into the reality of software business.
Fade In has a MUCH narrower scope than Scrivener. Your statement that L&L could learn from that is laughable. Seriously, you’re spouting off about things you do not understand here. There is no similarity in scope and capability.
Yes, Fade In is extraordinarily capable in its chosen scope. It is a fantastic piece of software, well worth looking at if what you are doing is screenplays, and nothing more. But it is NOT comparable, in any sense, to Scrivener. The scope of Scrivener is SO MUCH LARGER that there simply is no comparison.
Also, the core point of Scrivener is not that it is cross-platform. The vast majority of users are unlikely to use this capability (except between iOS and one of the computer platforms). The core point of Scrivener is that it leverages the platform it is one extremely well, at least in the case of iOS and MacOS. Removing that would remove one of Scrivener’s main strengths. Windows is a different matter; there is not much to leverage there. There, the strength of Scrivener is native code and good feature parity with MacOS Scrivener. And those are very good strengths indeed.