These are all good ways to look at things.
But I also would recommend looking at Story Grid. The original book by Big 5 Editor Shawn Coyne was written in 2015, and he’s actually got even smarter since then, so their website elaborates further on this (and clears up a couple original discrepancies).
So what is most important in every scene are 5 elements: 1) an inciting incident (something throws the protag’s immediate world out of balance), 2) a turning point (they realize they must do something to deal with that), 3) a crisis question (what will they do?), 4) a climax (the action they take), and 5) resolution (a brief assessment of how their immediate world has changed based on their action, and how to go forward from there).
Every scene needs 2, 3, and 4 directly inside it, and must be driven by 1 (although the inciting incident might be in a previous scene). Resolution should also be in the scene, but might come a slight bit later.
There also must be a decision leading to the climax of the scene. What is interesting is that the turning point, crisis question, and decision don’t always have to be directly on the page, but they must still exist in the mind of the protagonist (and therefore, the reader). But they are often only implied. Once you see the climax, you can often easily guess what the turning point, crisis question, and decision likely were.
There can also be ‘progressive complications’, that intensify the drama and push the protag to their turning point, but those are not absolutely required like the other 5 are.
The protag also needs an object of desire in every scene. As Aaron Sorkin puts it, ‘Somebody wants something, something stands in their way—intention and obstacle’.
And it’s good to know what the global genre you are writing in is, and to understand what the conventions of that genre are, and serve those with obligatory moments (in any particular genre, the reader expects certain things, and this serves those expectations, without which, the story will seem incomplete to them).