Hello,
I really don’t know if this has been considered already, but I could not find any reference to it anywhere in the program, manual, kb or the forums.
Basically, what I need is more options when defining script elements. There is a suggested format in my game narrative course, which I really like, and would like to use inside of Scrivener. I could probably do it manually, but it’d be great to be able to use script elements for this. This way, if I ever decided to switch or alter the format, I can do it more easily.
This is an example of a scene in a game script, as illustrated in my course.
[code]###############################################################################
Act: The Prelude - A Bag of Memories - Part I
###############################################################################
Scene: The Unmarked Tomb
The scene begins in the Realm Year (RY) 784 (20 years after the Scarlet Empress disappearance and the decimation of House Tepet legions) in some forsaken place between the cities of Tuchara and Nishimo in the Blessed Isle, at the center of Creation. The protagonists are about 19 years-old at this moment. The sky is gray, and it has been pouring non-stop for a while. The PCs will arrive one by one to the gates of an unmarked mausoleum in the middle of a cemetery few hours off the main road. They will be wearing hoods that will serve to hide their visage as well as to cover them from the rain. Most of them will have kept in contact through periodically, except for Itan who has not seen his friends in a long time, possibly years.
The mood is solemn, yet nostalgic. For the moment the PCs will think it is because the place reminds them of their childhood, which is not wholly inaccurate, but the factual memory of the place is hidden behind veils of pure sadness… and glamour. For a long time now, each and every one of them will feel a great void in their hearts; a void so deep-rooted and lingering that even their moments of triumph and happiness feel hollow and unfulfilling.
Itan will be the first to arrive, followed a few moments later by Onyx. Itan will be carrying a sturdy bag on his back full of mementos. Itan will bow slightly to greet Onyx and also as an unspoken thanks for keeping the mausoleum neat in his absence. At that moment Dassous will arrive and comment on the formality and solemnity of such a greeting:
- Itan: bowing (Thank you.)
- Onyx: embarrassed Eh… No. You don’t have to do that. It was just
something that I did on my spare time. - Itan: still bowing …
- Dassous: chuckles Heh! Never mind him bro’, he has always being a stiff on
formality. - Itan: grabbing Dassous forearm and pulling him for a hug Of
course I am. After all, propriety- -
All: -starts with your friends. Never forget it! *chuckles* - Itan: Yeah, yeah! By the way, where are the girls?
- Dassous: They should be arriving shortly.
- Onyx: opening the locks Let’s go wait for them inside, shall we?
[NOTE: Mayhiros Nahir, a Lunar Exalted, will be inside the mausoleum paying her respects to Nita, but after hearing the PCs enter she will transform into a small spider. From then on she will listen to the PCs conversations.]
Once inside the PCs will light some lanterns and get as comfortable as they can. After a few silent moments appreciating the contour and design of the interior, Itan will bring out the bag with a bunch of memorabilia inside.
- Itan: Look what I found.
- Dassous: Whoa! This surely brings back a lot of memories.
- Onyx: grabbing a portrait I remember this…
[/code]
I know that most of this can be achieved already (mainly the headings), but here’s where I’m unsure:
- Itan: *bowing* (Thank you.)
That’s a line in the dialogue. The hyphen before the indent at the beginning of a dialogue line, highlighting the character’s name (somehow, if possible), and the *'s wrapping around an action, is there any way to pre-define these with script element functionality?
Any ideas would be GREATLY appreciated. I really want to follow this format. It seems more comfortable than screenplay format, to me.
