(And yes, I would have written “Amongst Thieves”… A habit I am trying to break.)
As regular viewers may or may not know, I enjoy the occasional computer game. Actually, I enjoy good computer games a lot, but “good” computer games are few and far between, so I tend to buy a fair few computer games but spend very little time playing them. I usually give up on most computer games after a few hours, and probably play one or two to the end in any given year. I usually like the idea of playing computer games much more than I do playing them. This is because I like computer games - I really thing that the medium has a lot of potential - but there really are not very many great games. So, most computer games, I play a couple of levels and then abandon through boredom. The last computer game I thought was truly superb was Portal (and I still love the end song to that; best song at the end of a game ever). The trouble with computer games is really quite simple and has been commented on in many places: while the technology has got better and better, the quality of the scripts has deteriorated - and they weren’t very good to begin with. (But I am thinking of some of the early text-only adventure games from the 80s - some of those were fun and well-written.) This has always driven me nuts. There’s really no reason a computer game can’t have strong characters you care about and a decent story that you get involved in - after all, cartoons and computer-generated movies such as Toy Story and Wall-E show that it is entirely possible to get wrapped up in virtual realities as much as any film driven by live action. Sure, it’s a harder balance to strike, as you have to play the game which means you can’t have people talking all the way through. But the main trouble is, games designers tend to get bogged down with the mechanics of the game and the script and story end up a secondary consideration at best. And until the scripts, stories and characters of games are invested with the same sort of care as those in a good film or even - dare I say it - a good book, then games are destined to remain low-brow and juvenile entertainment. Yeah, games are fun, but our involvement is purely kinetic.
Well, I’ve just completed Uncharted 2: Among Thieves. I played Uncharted: Drake’s Progress not long ago (having come late to the PS3), and was blown away by that. U2:AT is even better. The gameplay is superb - scenes that would be cut-scenes in other games turn out to be playable - a whole building collapses and you’re sliding along the floor with bad guys shooting at you and you suddenly realise you are supposed to be playing - it’s not a cinematic. Car chases in which you jump from car to car; an amazing train shoot-out in which you leap from carriage to carriage, clamber to the top and avoid getting killed by low bridges; finding yourself hanging from the train as it teeters over a cliff following an explosion… All superb action film sequences that you play. All of this would set it apart from your average game anyway, in conjunction with the amazing visuals. But what I really, really loved about this game was - it had a decent script.
Okay, we’re not talking The Godfather or It’s a Wonderful Life, of course. This was strictly and unashamedly Indiana Jones in plot. But unlike the superficially similar Tomb Raider series, it had a script that actually gave some character to the, you know, characters. And then it had decent actors playing the parts (and of course it didn’t hurt that Claudia Black, of my beloved Farscape, was playing one of the roles). As with Uncharted 1, it was clever about adding dialogue without having to stop the game - by giving you a computer-conrolled partner throughout different scenes, it felt as though you were interacting with other characters, and they carried on conversations (and witty insults and exchanges) while you were in the middle of the action. How come no one else thought to do that? (Answer: because not many computer game makers care about scripts or characters.) It pulled off the amazing trick - quite unique in my recollection - of making me actually care about the main characters. That’s right: I found myself caring about computer game characters. I really cannot remember any other game in which I have cared about the characters - usually they are all 2D grunts or babes, after all, and it’s hard to care for the generic.
So now I am rather gutted to have finished the game, as I very much doubt I’m going to come across another computer game that has decent characters for some time. I have high hopes for Heavy Rain, but we shall see. (On the plus side, of course, I’ll have more free time from now on…) I really hope that we see more computer games like this though. I’m so fed up of “shoot this, run there, shoot this, jump there” games. I will jump and shoot happily, but what’s my motivation, dahling?
So, um, yeah. I liked it.
Right, that’s me done extolling this superb game. Can anyone think of any other computer games that have either a decent script or characters that you can invest as much in as you do characters in a good film?
All the best,
Keith